Skip to main menu Skip to main content

Communicating Science Through Interactive Exhibits

Sci-Fi,The Next Generation of Travelling Science Centres

Module 5 Assignment, April 2001

“Photos taken during the project”

This assignment represents the completion of a group project by myself, Sam Cherryman, Dan Ryan and Allan Paterson. As a team we produced a number of exhibit mockups and worked together to produce the majority of the following report. The two exhibit proposals "Lunar Rovers & Black/White Hole" are my own personal write up of those exhibit ideas.

Table of Contents

Exhibition Concept
Scientific Content
Project Viability
Finances
 
Exhibit Proposal – “Lunar Rovers”
Exhibit Proposal – “Black/White Hole”
 
References
 
Appendix A – Exhibition Colour Scheme
Appendix B – Vehicle Design
Appendix C – Existing Exhibitions

Exhibition Concept

"Steeped in science-fiction, but based in science-fact, psi-phi represents the next generation of travelling science exhibitions. Combining the weird and the wonderful with a practical purpose, psi-phi truly are taking interactive science to the final frontiers of man’s imagination. Based around our purpose-built mobile centre we offer an experience-focused visit never before seen on planet Earth."

(Daniel Ryan, Financial Advisor, Sci—Fi project)

The Project:
To create a travelling exhibition with the theme of science fiction. Using an interactive framework where the visitors will discover the science behind science fiction.

Why science fiction?
Science fiction is a popular genre. The media and public see science fiction as science fact. It is our aim to dispel some of the inaccuracies and explain the possibilities.

How were we going to achieve mobility?
Obviously, a travelling exhibition requires transport and so the concept of a self-contained travelling environment was proposed. It is our aim to provide such an environment within a custom-modified lorry. The lorry will contain all exhibition materials including “satellite” units consisting of two dome tents, a planetarium and a human gyroscope. The exhibition is anticipated that the exhibition will take 2 hours to erect and disassemble using 2 people, though part of the project design criteria will be to reduce this time as much as possible.

When and where would we go?
The exhibition is ideally suited to festivals and events held in the summer months in Britain. The winter months would be spent travelling with the exhibition abroad or attaching temporarily to an existing science centre within the UK. This former aim is due to the need for large events (hence a large number of potential visitors) and, preferably, reduced risk of rain. The exhibition would be pre-booked by the event organisers and, therefore, only local advertising would be necessary. It is envisaged that such marketing and promotion would be done by the event organisers and that, as such, no formal marketing budget for the proposed project is required.

Who are the visitors and how many are there?
Expected visitor numbers: 800 visitors through the lorry and the two tents daily (max). There would be approx. 140 visitors through the planetarium daily (20 per show). The gyroscope could take approximately 200 visitors a day. The visitor types would range from individuals to families. With public interest being so high in the area of science fiction the exhibition would appeal to all. As the proposed sites for the exhibition are science festivals and the like, it is envisaged that the main visitor group will be families. However, it may be advantageous to develop a modest education program in order to entice school visits. The material covered by the exhibition makes it ideal to reach out to the notoriously-difficult to attract teenage market.

So how would it look?
The exhibition would be designed specifically to fit in to the science fiction narrative. The lorry will have a matte-black exterior and all other materials, including interactive exhibits, will be coloured according to a pre-designed colour scheme of black, yellow, purple, red and silver (Appendix A). The tents are of 3 m radius and in white, adopting the same interior colour scheme as above and, finally, a custom-built planetarium, themed as a rocket.

A look into each Zone

Mission Control

(housed within the main lorry unit)

Holds up to 100 visitors at a time. The lorry would be designed to store all the equipment when not in use (by means of a custom-designed “slot-in” racking mechanism which will also provide support for the floor of the exhibition), and to house the main area of the exhibition. The main area of the exhibition will hold all the hi-tech equipment (e.g. VR suite, vacuum chambers and plasma screens) and is designed with disabled access in mind. The large exhibition area is provided by one side of the lorry folding down, hence forming a floor. A fold-out canopy contained within the other section of the lorry will then be extended to provide a fully-enclosed and weather-proof environment (Appendix B, Fig. 1).

model

Figure 1 – Model of Exhibition layout

The exhibits within the Mission Control section will look at a number of areas of science including virtual reality, taking users around a virtual adventure of an alien world with their view and actions being screened to a waiting audience. There will also be plasma screens showing the earth and space with an exhibit enabling viewers to chose satellites to view from. These exhibits will look at how technology can change our perspective of the world. The plasma screens will also be used to display more “factual” information regarding the night sky, planetary positions and proposed and ongoing space missions. Where possible such information will be tied into the planetarium show. There will also be an exhibition centered around planetary atmosphere, showing the effects on everyday things (sound, light, vegetables, and any object the visitor wants excluding live objects). These exhibits demonstrate to the visitor how science fiction films can lead us to falsely believe in the large explosions in space and dramatic deaths. The area would also hold exhibits on time travel and black holes. These would demonstrate the underling principles used frequently in the films and books.

The Engineering Zone

(So you want to be a rocket scientist?)

Holds up to 75 visitors at a time. This Tent is filled with all the experiences of a space engineer. The visitor would be able to design and launch their own space ship using the computer terminals, test trajectory and aerodynamics using the rocket exhibit and design and build a moon buggy and test it on the surface of the moon - this is an area for visitors to test both their logic and scientific thinking. A creative area to design and build to your own specifications and to explore the natural phenomenon that affect such designs - an area to look at the world through the eyes of a space engineer.

The Astronaut Training Zone:

Holds up to 75 visitors at a time. Outside this area is sited the human gyroscope, and is used as one of the astronaut training exhibits. This zone will hold all the exhibits relating to both being and training to be an astronaut. It will have exhibits to demonstrate the affects of the gravity of the moon, the affect of smelly things that go into space and look at some of the “kit” that astronauts use, such as jetpacks, manipulator arms etc Further exhibits on training to be an astronaut (balancing board) will be included and we also propose to exhibit an authentic space suit. This zone will excite the children and adults alike.

Planetarium

This planetarium will hold 20 visitors per show, with the show lasting ca. 30 minutes. The show will allow the visitors to experience viewing the stars as if from space. A library of planetarium shows will be sourced and produced, allowing flexibility in the show in response to both visitor requirements and so to allow the show to link in with topical “space happenings”.

General Overview of Exhibition Content

This traveling exhibition endeavors to bring science to life, allowing the visitors to the attraction to form their own views and opinions based on scientific fact. The visitors to this attraction would be able to see the science fiction genre in a new light, empowering them to judge science fiction media - whether book, film or program - with newfound confidence and clarity.

Science fiction — Science communication

“out of the laboratory and into the culture”

(Richard Dawkins)

Science Fiction (SF) has always been used as a way of imagining the relationship between science, technology and society - both as an inspirational source guiding the direction of science development, and as a way of popularising and disseminating scientific ideas.

SF encourages students to study science and helps them to understand the role that science plays in the wider world. The best SF is that which tackles the deep philosophical or ethical issues that surround science and widens the audience’s vision of our universe.

SF eases the “willing suspension of disbelief” on the part of its audience by using an atmosphere of scientific credibility for imaginative speculations on physical science, space, time, social science and philosophy. Science fiction exists not just as a rich genre of film but also as a living cultural phenomenon that influences the way we see the world. Science fiction can be used to increase the popularity and people’s awareness of science. London’s Science Museum is currently running an exhibition called “Star Trek: Federation science” to help the public understand space technology (Appendix C). Similarly, the Johnson Space centre has created a “Science Fact Versus Science Fiction” exhibit (for which Glamorgan’s Mark Brake acted as consultant). Staff at the European Space Agency are studying SF for ideas and technologies that could be used in future missions. SF authors have even helped NASA to draw up ideas for a mission to explore Europa (for inventive ideas to pierce the ice surface). It is a device for conducting a type of theoretical science - the exploration of imagined worlds. While science fact is supposed to stay within the boundaries of the accepted laws of physics, science fiction can stray beyond such limits.

The exhibits of the touring centre contain scientific ideas covering three broad topic areas, as outlined in the National Curriculum for Science:

  1. Scientific Enquiry
  2. Life Processes
  3. Physical Processes

Scientific Enquiry

Here the emphasis will be on investigative skills. Evidence for this area of science will be found in many of the exhibits, often without the visitor even knowing that they are following the stages.

•Planning
Asking the visitors questions that can be investigated scientifically using the exhibits provided, allowing them to make predictions.

•Obtaining and presenting evidence
Allowing the visitors to make observations and measurements, with ICT in use to monitor these measurements and present them in the form of diagrams and graphs.

•Considering evidence
From their observations and measurements they can identify patterns and make conclusions.

•Evaluating
The visitors can then compare these to the expected outcomes and explanations.

Life processes

Under this heading we find we find information on humans as living organisms and evolution. The majority of this information will form part of the astronaut training area of the exhibition. It allows us to look at the human body and how space travel effects us. Other areas could be brought in through the discussion of futuristic medical wards that are so common in sci-fi, or by looking at the prospects of alien life and the creatures we dream up for TV and film.

•Nutrition
The visitor will learn about the body’s need for food, the importance of a healthy diet and digestion.

•Movement
The skeleton, joints and muscles.

•Circulation
Blood and how it moves around the body.

•Breathing and respiration
Aerobic respiration, the role of the lungs and how we damage them.

•Health
The importance of good health and the ways by which we try not to achieve it.

•Homeostasis
The importance of a constant internal environment for our body to function correctly and how it is maintained.

•Nervous system
Reflexes, response to stimulus and impulses.(there’s no such thing as the Vulcan death grip)

•Evolution
Using the fossil record as evidence to look at how variation and selection can lead to changes, for better and worst.

Physical processes

This heading contains by far the greatest amount of information that can be looked at within the exhibition.

•Forces and motion
Visitors can look at many types of force: magnetic attraction and repulsion, gravitational, friction and air resistance. The measurement of force, speed, time and direction are all included. Finally we can look at the relationship between force, area and pressure.

•Waves
Here we use light and sound as examples of wave types, looking at reflection, refraction, frequency, wavelength, amplitude and travel through a vacuum. Moving on towards the larger electromagnetic spectrum: radio waves, microwaves, infrared, visible light, ultraviolet waves, x-rays and gamma rays. Their dangers, medical uses and communication uses (electronic, sight and hearing). Finally ultrasound and similarly its dangers and uses.

•The Earth and beyond
This heading covers the information on the solar system and the wider universe. It forms the basis for the style of much of the exhibition. We cover the positions and sizes of bodies in the universe such as planets, stars, comets, meteors, galaxies and black holes. Work on how these bodies can be used to make measurements of time such as dividing day and night are also included. With information on the evolution of stars and the universe itself, gravity interactions and the search for extraterrestrial life.

•Energy resources and energy transfer
The exhibition will also cover the topics of renewable and non-renewable energy sources such as radioactivity, oil, gas, coal, biomass, waves, wind and batteries. Also opportunity will be provided to cover energy conservation and movement.

All of the above science is to be covered in the many exhibits and information points within the exhibition. As one of our main customer groups is expected to be school groups a series of themed trails can be developed to highlight the relevant information to their curriculum.

We cover science which is relevant to all of the key stages in a way which should be entertaining and educative for the general public.


Project Viability—The Demand for a Travelling Science Exhibition

“In terms of science centre ‘theory’, after one or two years your centre is no longer perceived as ‘new’, even though you may have replaced everything since day one. So ‘special events’ renew your institution in the public´s perception” {White, H., 2001, pp.9}. This is merely one of the host of potential markets that psi—phi would aim to tap into, others being science festivals, special events and, of course, theme parks – any accessible location where a large number of people can conceivably congregate is a viable marketplace for psi—phi.

Currently there are few travelling science exhibitions within the UK and, indeed, Europe as a whole. This may be due to the developing nature of the field of science communication, and also due to the multi-linguistic environment that is Europe. This means that there is an available market niche for a travelling exhibition such as psi—phi. However, to justify such claims, comparisons with pre-existing exhibitions of a similar nature must be made. To this end, we look towards the U.S. where, over the previous 5-10 years, a thriving trade in travelling exhibitions has existed.

However, this model is not an ideal one as the exhibitions that will be discussed were designed to “go into” existent science centres and to compliment their exhibit portfolio. Psi—phi is designed to be self-contained and with a distinct theme running throughout. However, such comparisons are not fruitless. A search of the ASTC exhibitions clearinghouse identified 4 travelling exhibitions that are of use as a comparison with the proposed psi—phi project. The name in brackets indicates the originating science centre:

  • STAR TREK: Federation Science (Oregon museum of science and industry)
  • Robotics (Carnegie science centre, Pittsburg)
  • Planetary Landscapes: Sculpting the Solar System (Chabot space & science centre, California)
  • MarsQuest (Space science institute of Boulder, Colorado)

An overview of what each exhibition provides, its requirements in terms of exhibition space and further requirements, and rental fees are outlined in appendix C. Of these exhibitions, “Robotics” by the Carnegie science centre is of the same approximate size as the proposed — exhibition, although this former exhibition lacks the planetarium facility proposed here – one with a great “added value”. This would place a quarterly rental fee for Psi—phi at around £105,000. Reducing this to a daily rate would indicate a rental fee in the order of ca. £1000.

Finances

The finances of any new project are often the major cause for both concern and deliberation. The Sci Fi project is no exception and, as such, careful calculations have to be made regarding initial expenditure, which includes such considerations as project planning, development and staffing costs. This is followed by start-up costs such as purchasing and modifying the mobile unit alongside conceptualising, developing and building the interactive exhibits. Finally, the running costs, once the exhibition is set up and operating, must include considerations of staffing costs, accommodation costs, travel expenditure and on the running repairs and maintenance of both the vehicles and associated exhibits.

In order to counteract the expenditure column in our accounts we have identified several potential income streams, such as rental fees, entry fees, grants and sponsorship. Projected revenue and expenditure figures are displayed below.

Obviously, at the end of the project we will have a surplus of equipment and exhibits, which could be re-used (if the exhibition proves sufficiently popular, an extension to the currently-proposed tour may be considered), or re-sold, thus recouping some of the initial project expenditure.

Outgoings

•Planning and Development

3 – 6 months of full time work by 4 people: £50,000 - £100,000

Materials (computers, blueprints, stationary): £5,000

Total = £55,00 – £105,000

•Start up and Running Costs

Lorry (8 yr old Mercedes lorry): between £32,000 and £55,000. Price obtained from www.veho.ru/eng/selling/pd_ga.html.

Modification of lorry: £20,000 – £30,000. (Estimate provided by A+EE Engineers).

Interactive Exhibits: Between £5000 and 20,000 each. Potentially 10 – 20 exhibits. Therefore upper limit £400,000, lower limit £50,000. Realistic middle ground £200,000 - 250,000.

Satellite Tents: £4,000 each

Star Lab and Modification: £6,000

Staffing: £21,600 based on £60 per staff member for 90 days.

Fuel: £10,000

Maintenance: £5,000

Insurance: £5,000

Living expenses: Based on £150 per week each. £7,200

Total = Lower limit : £219,800 Upper limit : £642,800

Realistic middle ground: £375,000

It is, obviously, desirable to add to this figure a contingency budget of ca. £15,000 to cover unforeseen expenditure.

•Incoming Revenue

Entrance fees: £2 for children, £4 for adults. @ 200 visitors a day (50 adults, 150 kids) = £1,400 * 90 days = £126,000 (this figure is obviously dependent on factors such as weather, location, marketing etc.). Where the exhibition is rented out to an existing science centre, science festival or other such location, a flat rental fee as out lined above will be charged. This is envisaged to be of the order of £1,500 per day, with potential reduction in this rate for longer-term hire.

Grants: We will be applying for grants based on the rest of the revenue required. It is hoped to obtain both industrial and charitable sponsorship for the majority of the exhibits constructed, thus reducing our expenditure in this area. Possible maintenance grants to partially cover running costs are to be investigated.

Loans: If we are unsuccessful with grant application we will apply for loans such as business development etc.

Donations: A number of registered charities support educational initiatives, such as the proposed Sci Fi exhibition. A number of charities have a reputation of sponsoring and/or donating funds to science centres and it is hoped to obtain capital funds from this source.

•After Touring

We could theoretically sell equipment, providing it remains in a suitable condition. It is anticipated that ca. a third of the original cost for interactive exhibits and potentially a quarter of the lorries value (based on the rather strange modifications) may be obtained. This is envisaged to produce a return of a minimum of £100,000.

However, this income stream is far from guaranteed. Indeed, Sci Fi could be old hat by then, in which case we would have substantial difficulties in selling-on our aggregated equipment. On a positive side is the fact that, with the resurgence and in interest in the science fiction genre particularly with films such as Star Wars, the cult-value of science fiction amongst the large UK student community, and the public obsession with futuristic computer games, our future is in somewhat safe hands.

•Summary

Never are financial prophecies accurate, particularly in the field of science communication and science centres, and, as such, there is probably room for both error and improvement in these figures. However, owing to both our limited experience of both serious financial matters and science centre spawning we feel these figures are to a significant degree accurate.


Project Overview

In summary, the proposed project is unique in terms of existing exhibitions within this country. It is felt that support for this project will pave the way for the production of an innovative, engaging, pathfinding and ultimately successful science exhibition. The proposed exhibits cover both the fundamental and more esoteric areas of science that contribute substantially to the science fiction genre. We feel that there is a strong market for such a product both within the leisure and educational industries.

The project itself, whilst requiring a large initial outlay, will be self-financing whilst “on the road” and the initially short lifetime may be extended substantially by rental of the exhibition to permanent science centres both within the UK, Europe and, potentially further afield. The strong demand for exhibitions such as Sci Fi provides a strong revenue stream, safeguarding its long-term viability.

The hands-on and interactive nature of the Sci Fi visitor experience allows for an engaging and ultimately enjoyable experience – one that will last a lifetime!


Exhibit Proposal 1

Exhibit Name: “Jovian Jalopies” was the prototype title, for the final exhibit this may change to “Lunar Rovers”.

Psi—Phi Zone: The Engineering zone.

Exhibit Themes: Electronics, engineering, lunar surface, investigation and experimentation

National Curriculum: The main hit here is in investigative skills.

Ambience/activity: Hands-on, minds-on.

Complexity: Basic circuit building and vehicle design.

Length of use: 2-3 min plus, user can try many different set ups trying to make the best rover.

Catchment: all age groups.

No. of simultaneous users: 4 max.

Source: Past years MSc BAYS work.

Sponsor: Possibly Lego or engineering company.

Materials: Electrical components, rubber bands, cardboard, plastic, and pegs.

Maintenance: Replacement of parts.

Consumables: Batteries, electrical components, car bases, rubber bands and wheels.

Services: ?

Budget: £20,000

Size(mm): ~ 780H, 2000W and 1500L

The idea behind the exhibit is that the visitor gets to make up their own moon rover from some components provided. They can then test their rover on a lunar like surface. Once tested they can then change their design to include more motors or batteries, changing the weight of the rover or the size of wheels.

The science bit

Lunar rovers were used on Apollo missions 15, 16 and 17. After each of the missions they were left behind on the moons surface when the astronauts left.

Their design was of a four-wheeled electric car that ran off batteries. They had a top speed of only 14 km/h or 9mph. The vehicles carried cameras to record images of the missions and surface, antennae for communication with ground control and bags to carry the many rock and dust samples. But most surprising of all, the rovers travelled to the moon folded against the outside of the lunar module.

Prototype exhibit

A prototype of the exhibit was put together.

These prototypes consisted of a cardboard base with some wooden pegs glued on to the underside. The top of the cardboard then had two motor holders glued to them, with the rest of the exposed cardboard being covered in Velcro. Wheels were wooden circles of many different sizes with small holes in the middle where a stick could be fixed.

A lunar surface was made out of a polystyrene sheet, which had craters cut into it. This was then covered in material and glue, before being painted.

The lunar rovers could then be tested on this surface.

Battery packs could be velcroed down and wires were provided to connect them to the motors. Finally rubber bands of various sizes were provided to connect the wheels to the motors.

Final exhibit

For the final exhibit a large lunar surface about 2m by 1.5m would be constructed on which the cars could run.

The cars themselves will be made out of lightweight plastic that is moulded to look like the real lunar rovers. With the components which can be added also being moulded to look like really rover parts. So the vehicles produced by the visitors really will look like really lunar vehicles.

The system for connecting up all of the components will be a plug-in system, the type used in electronic kits in schools. This should make the wiring open to all. Velcro will still be used to add components to the main rover body.

This exhibit allows for really investigation and experimentation for the visitor. They can try changing whatever they want to try and make the best rover.



In line with the rest of the exhibits the labelling will only be basic in their instructions, it is hoped that this will add to the visitor experience of investigation. Further information will be made available for those who want to know more.

The lunar surface will be made out of a plastic moulding, with the table base being constructed out of MDF that is also has a plastic coating of the appropriate colour. The table will allow access for wheelchair users.

Risk considerations

The MDF used for the table construction should be of fireproof grade and the table should not have any sharp edges. The table should provide no holes for prodding fingers to get caught in. It should also be stable to deal with people leaning onto it.

All parts of the lose components should pass the chock test and be of lightweight construction.


Exhibit Proposal 2

Exhibit Name: The working title for the prototype was “Suck it in & Spit it out”, for the final exhibit I would look at changing it to “Black Hole/ White Hole

Psi Phi Zone: The exhibit will be housed in “Mission Control”

Exhibit Themes: Forces, Motion, Maths, Quantum Mechanics, The Earth and beyond

Exhibit summary: The visitor rolls a ball towards the black hole, it then spirals in towards the centre of the black hole where it disappears. The ball rolls down a pipe until it falls into an air stream provide by a blower. This then blows the ball along a pipe and out into the air through a white hole.

National Curriculum: For KS 3 the black hole shows the movement of an object in a gravitational field (not main idea of exhibit but workable).

For KS 4 and above the full exhibit set up can be used to talk of Black holes, the force of gravity, evolution of stars and the quantum mechanical predictions of White holes.

Ambience/activity: Hands on/Minds on.

Complexity: Using only the black hole a gravitational field such as that of the sun can be shown in a simple way. In its complete form the exhibit presents a more complicated challenge to the user, especially the quantum mechanical proof for a white hole and the idea of wormholes. Full understanding is very complicated.

Length of use: Upwards of 1 minute, the ball emerging from the white hole will hopefully stimulate continued use by the users.

Catchment: Complicated ideas but entertaining to all.

No. of simultaneous users: Max of 3.

Source: MSc group effort.

Sponsor: ?

Materials: MDF, plastic coating, plastic balls and electronics for the blower.

Maintenance: Monthly filter clean, PAT testing after each move.

Consumables: Plastic balls (i.e. Ping-pong balls)

Services: Mains electricity

Budget: £25,000

Size (mm): ~780H, 1250W and 2500L (Subject to tests with larger scale mock-ups)

The Science bit

Black Holes

When a high-mass star comes to the end of its life it can give rise to a body too massive to be supported by degenerate pressure, and so collapses to a single point of infinite density. We call such a body a black hole. It is a place of intense gravity from which not even light can escape. Matter falls into a black hole and literally disappears from the universe. Once 3 solar masses of matter is squeezed into a sphere 18km in diameter, it literally disappears from the observable universe.

The surface of space far from the black hole is flat, because its gravitational effects are weak there. Nearer the black hole however gravity is strong and the curvature of space is severe.

White Holes

The laws of quantum mechanics allow a black hole to emit particles. This involves a process known as Black Hole Evaporation. Quantum uncertainty allows pairs of particles and antiparticles to appear out of the empty space right outside the border of the black hole. One of the pair may fall into the hole, while the other escapes, this is called “Hawking radiation”. As the black hole emits particles in this way they lose mass and size, eventually disappearing. For an idea of time scale for the process a black hole such as Cygnus X-1 we think will totally evaporate after roughly 1067 years, with gigantic black holes taking between 1097 to 10106 years. All of these evaporations will end in the same way, with a burst of particles and radiation equal to that of the explosion of a billion megaton hydrogen bombs, releasing about 1024 joules.

Where as we consider a black hole to be an “information sink” in its final stages of evaporation a black hole is pouring particles back into the universe.> It behaves like a “White hole”, dumping material with information such as shape, size and colour back into space. So we can consider it an “information source”.

Wormholes


In the SF vain the exhibit will also raise the question of wormholes. In the 1930’s Einstein and Rosen found that the geometry of a black hole could connect our universe with a second area of space and time. This is called the “Einstein-Rosen bridge”.


br />

This bridge can therefore connect our universe with itself, forming a wormhole. Could this be a shortcut across space or even a doorway to another universe?

Detailed calculations have revelled that the powerful gravity would cause the wormhole to collapse almost as soon as if forms. So to get from one side to the other you would have to travel through the wormhole at the speed of light, which is not possible. Still try to SF tradition recently physics have speculated that a technologically advanced civilization could develop a means of using pressure to produce a form of antigravity strong enough to keep the wormhole open.

Prototype exhibit




A working prototype was constructed. It consisted of simply the black and white holes, some tubing and a large air blower.

The black and white holes were made out of pieces of perspex, one of each had a hole cut in the centre while the other was simply the outer rim, using wooden struts to hold the pieces apart. Some material was stretched into a cone shape and then glued in place.

The blower used was borrowed from Techniquest and was normally used to demonstrate the Bernoulli effect and the tubing used was from off cuts that of that being used in the wet area.

The first thing we learned from the prototype was that we would have to get hod of a much quieter blower. The one used was very noisy and brought the room to a standstill whenever it was used. Secondly that we would have to look at ways of controlling the speed of the balls as they emerge from the white hole. Our first attempts saw them emerging with deadly speed. Thirdly we found that we needed to modify the design of the white hole, the balls kept hitting the upper rim of the perspex and then falling out of the bottom. To combat this a cardboard bottom was added to the white hole. This stopped the balls from falling out and luckily acted as a brake to the speed of the balls which now rose slowly from the hole, raised to about a foot in the air and then fell to the side. Secondly, the inside of the white hole was reshaped by pulling it in slightly, this funnelled the balls straight to the exit hole.

Final Exhibit

The exhibit is housed in a one piece table which is oval in shape to fit in with the rest of the exhibition. The two holes are housed in the centre of the table in two squares.

The Black hole sinks down into the table. It is coloured blue and shows 3 possible light paths along which the balls may roll. The first takes the ball straight past the black hole without entering. The second just catches the edge of the hole and its direction of travel is chanced but still the ball does not enter and lastly we have the path caught by the black hole, which sees the ball spiralling into the centre. This is separated from the white hole by a raised rim, which also runs all the way around the two squares to attempt to keep the balls on the table.

The white hole then raises up out of the base of the table from the middle of a square that is sunken into it. It rises up in the inverse shape to that of the black hole. Once the ball has risen out through the hole it should slowly raise about a foot in the air above the exhibit, before dropping down the side and resting in the sunken square until it is used again.

The table as a hole is constructed out of MDF, which has then been coated in a plastic covering of appropriate colour. This will allow for a light weight design that also protects the electronics inside, as well as being durable. This covering will also conceal the plastic tubing linking the two holes, this is to try and discourage the exhibits link to wormholes. The holes themselves will be made out of plastic.

The sloping design of the tables should allow for wheelchair access to the exhibit.

The instruction labelling is kept basic in line with the rest of the exhibits.

This was decided as to encourage the visitor to investigate for themselves, although for an exhibit with such a potentially complicated science background further information will be made available.

Risk considerations

The MDF used for the table housing such be fireproof grade and the plastic coating should have smoothed corners. All corners including those of the edges of the squares should also be rounded.

The only open holes should be those of the black and white holes. The hole structures should be solid enough to take the weight of young children who may decide to chase the balls down inside the exhibit. The table is only at a height of 780mm which should be low enough to prevent children falling from the exhibit and hurting themselves.

He large base of the table will provide the required stability for safety.

The balls themselves need to be large enough to not be swallowed, about the size of those used in TQ for “Orbits”. They also need to be made of a light weight material which would not hurt a visitor if they are looking down into the white hole as the ball appears. Also to note is the speed at which the balls exit the white hole, it should be at a slow and gentle pace.

For the electricity supply PAT testing and other electrical requirements should be observed (mains connections, installation, Earthing, Fuses, EMC, immunity, conducted emissions and radiated emissions).

As was troubling during prototyping the noise level from the air blower should be limited to low levels. This air blower will also require a clean filter so that dust does not blow into the visitors eyes.


References

  • Blake, M., “Science fiction in the classroom”, Physics World, 14(1), 2001, 16.
  • Department of Education and Employment; Qualifications and Curriculum Authority,
  • DK Multimedia, “Eyewitness Encyclopedia of Space and the Universe”,1996
  • Fraser, Lillestol & Sellevag, “The search for infinity”,1994
  • Kaufmann W.J, “Universe”, 4th edition, 1996
  • The National Curriculum for England, Science, Key Stages 2-4.
  • White, H., Module 5 Handout – Exhibit Development, Techniquest, 2001.
  • White, H., Module 5 Handout – Exhibit Paperwork, Techniquest, 1994.

Sci-Fi exhibition team included Sam Cherryman, Dan Ryan and Allan Paterson.


Appendix A

Exhibition Colour Scheme

Black
Yellow
Purple
Red
Silver

Appendix B

Exhibition Layout – Main Vehicle Design

Main Vehicle

Operational Mode


Appendix C

Existing Exhibitions

Information taken from ASTC webpage : http://www.astc.org

Exhibition name: STAR TREK: Federation Science

STAR TREK: Federation Science is a blockbuster science exhibition designed and produced by the Oregon Museum of Science and Industry (OMSI) in collaboration with Paramount Pictures, Inc. This highly interactive exhibit utilises the popular and fascinating phenomenon of STAR TREK: to promote science and technology literacy among people of all ages. STAR TREK provides a vision of the future that portrays positive advances in education, medical care, the environment, and human relations. The message is strong: In order to participate in this grand adventure, a knowledge and interest in science and technology is essential! In STAR TREK: Federation Science, visitors explore physics, practical astronomy and physiology, along with principles behind propulsion, medical science and life support systems.

Areas reminiscent of locations on board the Starship EnterpriseTM; are found in the exhibit, including Engineering, Sickbay, a Transporter Room, science stations, and the famous Bridge as the centrepiece. Video introductions from STAR TREK: THE NEXT GENERATION; cast members, as well as costumes, props and photographs from the various STAR TREK television series and movies, provide an entertaining and familiar atmosphere.

Bridge - Participate in computerised mission simulations involving navigation, velocity, orbits, star and planet features, and remote sensing. Successfully complete your mission and activate a starship manoeuvre on the 120- inch viewscreen, similar to that on the Starship Enterprise.

Engineering - Explore matter/antimatter reactions as an energy source and gain an understanding of cosmic rays, particle physics, gravity, and action/reaction principles.

Sickbay - Discover properties of vaccines and antibodies and use a “Propaq” unit, today’s best equivalent of STAR TREK’s “tri-corder” to measure pulse, blood oxygen levels and electrocardiograms.

Science Stations, Life Support and Away Team - Learn about life support systems, gravity, spectroscopy, and gas giants. Merge your image into that of an alien and go for a “moon walk”. Experience the latest technology in virtual reality as you “beam” yourself to another planet in the Transporter Room.

Topic areas: Astronomy; Energy: Power production; Other Sciences; Physics: General; Scientific Method

Size: 5,000 sq ft

Cost: $85,000 / 3 month venue plus shipping

Requirements:

4,000 - 6,000 square feet

110 VAC 20 amp power, 5 HP compressed air supply (minimum 10 CFM @80 PSI)

Minimum door opening for crates of 8’ x 76’ minimum ceiling height of 12? (preferably 16?)

Ability to control temperature, humidity and lighting

COMPONENTS:

Over 30 hands-on participatory exhibits including videos, artefacts, costumes and memorabilia

Thematic areas:

The Bridge Engineering Sickbay

Away Team

Science Stations and Life Support

Shipping:

Approximately 80 crates plus blanket-wrapped items

Shipped in five 48 ft. climate controlled trailers

Supplementary Materials:

Instruction Manual

Marketing Kit

Published Teacher’s Guide

Published Exhibition Guide

Interpreter’s Guide

Retail / Merchandising Information

Availabity:

Spring 2002

Exhibit areas are not exact replicas of the Starship Enterprise, but are designed to be similar.

Other Requirements:

Rental Fee in U.S. Dollars $85,000

Rental Fee in Other Currency

Rental Period: Typically 3 Months

Other Costs: Shipping

Deposit

Discount for ASTC Members

Shipping Requirements

Date Tour Begins: 01/01/97

Date Tour Ends: 05/01/2002

Start date of available bookings: N/A

 

Exhibition name: Robotics

Adults and children have long been fascinated with the connection between man and machines. Now they can explore the similarities between humans and robots as they learn how each senses, thinks, and acts. Robotics lets visitors discover for themselves what robots are, what they can do, and how this technology is changing our future.

What makes Robotics special is that the technology is being applied in unique ways that will help visitors of all ages, skills, and backgrounds learn more about computers, engineering, artificial intelligence, career opportunities, and themselves. To meet the needs of young learners, the exhibit also has an area which encourages experimentation and creativity.

In 21 components spanning seven thematic areas (Introduction to Robots; Sensing; Thinking; Acting; Applications; Kids’ Zone; Robots and Pittsburgh), visitors discover what robots are, what they can do, how they differ from humans, and why this technology is changing our future. This world of robots stimulates learning about the science behind the design and operation of robots. Shoot hoops with a seven-foot-high mechanical arm, talk with an android, and race a robot against the clock. The exhibit is supplemented by extensive marketing, educational, and operations manuals.

Recent venues:

Museum of Science and Industry, Tampa FL (David Junod, 813 987 6342), Museum of Science, Boston MA (Peter Garland, 617 589 0286), Franklin Institute Science Museum, Philadelphia, PA; Gulf Coast Exploreum, Mobile, AL (Scott Osborne); The Science Place, Dallas TX (Jeff Courtman, 214.428.5555) OMSI, Portland, OR (Janelle Jones); Science World,DBC Canada(Mila Cotic)

Requires 135 lbs/square-foot floor strength; 15-foot ceiling height; compressed air; 1 1OV, 208V, and 220V single- and three-phase electrical power.

Topic areas:

Technology-General

Size: 5,500 sq ft

Entrance Module:

Animatronic

Tie Your Shoes (4)

Tie Your Shoes head

Motion Detector

Multiple Sensors

Make My Machine

Backhoe Arm

Trace/Retrace

ABB Basketball Arm

Adept Sorting Arm

Dynavox

Drawing Arm

Mr. Walker

End Effectors(3)

Valient Programming (Demo)

Follow That Line (Demo)

Logic Tree

ROBOTIX tables (2)

Dante II

Terragator

Sonar Sensor

Multimedia Kiosk

Other Requirements:

3 Phase Electricity, Compressed Air, 141 Lb/Sq Ft For Abb Arm. 6000 Lb

Forklift

Rental Fee in U.S. Dollars: $135,000

Rental Period: Three Months

Other Costs: in bound shipping

Deposit: $25,000.00 with signed contract

Discount for ASTC Members: six month venues discount at $225,000.

Shipping Requirements: three 53 ft trucks

Date Tour Begins: 01/01/97

Date Tour Ends: 01/01/2005

Start date of available bookings: selected venues 2001; 2002; 2003 onward.

Planetary Landscapes: Sculpting the Solar System

Imagine passing your hand through a cauldron of billowing, moist fog, or creating a network of streams in fine powder. Visitors will be able to experience these phenomena in Planetary Landscapes: Sculpting the Solar System, an exhibition produced by the new Chabot

With funding from the National Science Foundation, Chabot has collaborated with internationally acclaimed artist Ned Kahn to create twelve interactive sculptures - visual and tactile analogies to natural processes which entice viewers to observe more closely forces that exist on Earth and elsewhere in the solar system. In addition to favourites like Aeolian Landscape and Turbulent Orb, Planetary Landscapes includes new pieces created expressly for this exhibition. Dust Devil lets visitors activate a shifting vortex of copper particles that suggests landscapes on Mars. An undulating Sea of Clouds comes alive with waves and complex convection patterns as viewers alter its currents, evoking cloud tops of Jupiter and Venus and foggy valleys here on Earth. In Braided Stream, a flow of air bubbling up through fine powder contained between two glass plates creates a network of stream channels resembling those on Earth and Mars.

While the primary focus of Planetary Landscapes is experiential, the exhibition also includes twelve free-standing photomurals. Related online curricula will be available for use by schools, thanks to funding from NEC Foundation of America.

Components:

Aeolian Landscape

Braided Stream

Convection Cells

Cyclone

CaIdera

Jovian Cloud Tops

Dust Devil

Rift Zone

Sea of Clouds

Static Landscape

Tectonic Basin

Turbulent Orb

Requirements:

2,500 square feet

10-foot ceilings

Cost:

$28,000 member; $32,000 non-member for 12-week booking

Deposit $7,000

Shipping:

2 vans

MarsQuest

We are in the midst of a decade of Mars exploration which is providing insights into the past, present, and future not only of Mars, but of our own planet Earth. As we explore the Red Planet, we are dazzled by its polar ice caps, sprawling extinct volcanoes, vast meteorite craters, and huge canyons.

Providing visitors with a first-hand sense of exploration, Mars Quest is organised around several Mars sites, each representing a different geologic formation: Olympus Mons, the largest volcano in the solar system; Valles Marineris, a valley as long as the United States is wide; and Ares Vallis, the Pathfinder landing site. Each area makes comparisons between Mars and Earth, giving visitors a sense of Mars as a real place.

Sixteen hands-on interactive devices, five computer stations, and seven models invite visitors to play the part of explorers. Visitors can send commands to manoeuvre a rover over a simulated Martian landscape and use NASA software to explore the Pathfinder landing site in 3-D. They can experiment with collage puzzles to learn how scientists assemble larger planetary views from many small images.

Visitors can build model landscapes and use a laser altimeter to create a three-dimensional image. Ned Kahn’s large-scale Volcano and two smaller versions allow visitors to create shield volcanoes with flow channels. Visitors can also access current information on recent discoveries about Mars.

Additional components include a 30-minute planetarium show (narrated by Patrick Stewart) from Loch Ness Productions, and a self-contained high definition theatre that provides a contemplative environment and a series of “imagination trips” to the destination sites on Mars. Comprehensive educational materials, a teacher workshop, and a staff training program are also included.

Components:

Pathfinder landing site and remote rover test bed

3-foot Rotating Mars globe

Sojourner and Yogi models

What’s New on Mars computer station

Mars/Earth gravity comparison

Where was this picture taken?

Volcanic eruption

Fog basin

Hands-on topography

Image processing

Laser altimeter

Hot and cold globes

Virtual planets

Exploration timeline

Composite photo puzzle

Touchable canyon

Lighting the surface of Mars

Mitsubishi Digital Imagination Theatre

30-minute planetarium show

Education materials, a teacher workshop, and staff training program

Requirements:

4,500 square feet

12-foot ceilings

Staffing

Shipping:

3 vans

Cost:

$75,000 members,

$80,000 non-members for 12-week booking


Exhibit Design photos

The work in progress (well kinda!)

The Original plan and model

The Lunar rovers

White/Black holes

Rocket

Bernoulli Rocket

Spaceman

Misc.